|12:30 - 1:00||Registration|
|1:00 - 1:10||Welcoming Remarks, Associate Provost Steve Brier and Executive Vice Chancellor Louise Mirrer
Introduction, Andrea Ades Vasquez, NML
|1:10 - 2:30||Panel I: 3D Visualization Across Disciplines|
|2:30 - 3:30||Demonstrations / Refreshments|
|3:30 - 5:00||Panel II: Communication and New Media|
|5:00 - 6:00||Demonstrations / Refreshments|
|6:00 - 7:00||Keynote: Demetri Terzopoulos, NYU|
|7:00 - 8:00||Reception|
Chair / Comment: Bonnie Yochelson, Photography historian, author
Bonnie Yochelson, who was curator of prints and photographs at the Museum of the City of New York from 1987 to 1991, is currently the Museum's consulting curator. She has written extensively on New York photography, including Berenice Abbott: Changing New York and Essays in New York to Hollywood: The Photography of Karl Struss and Pictorialism into Modernism: The Clarence H. White School of Photography, and teaches the history of photography at the School of Visual Arts, New York. She recently won a National Endowment for the Humanities grant to complete a book on Jacob Riis.
David Gillison, Biology/Art, Lehman College, CUNY
Cyanobacteria is a collaboration between students and faculty from Art, Biology, and Mathematics and Computer Science at Lehman college. The impetus for the project grew out of an extended global debate among evolutionary biologists over possible sequences in cell evolution. Last year David Gillison approached Dick Rauh, a scientific illustrator and a recent Ph. D. in Botany at the College with a problem he was having in creating convincing plant textures for his 3D modeling class. After Rauh had helped Gillison come to a resolution of the issue of surfaces and textures, he suggested that the 3D class might be interested in helping him, Rauh, with a problem he was having. How best to illustrate the incredibly complex structure of a Cyanobacteria cell? Our solution to the problem was to model the 40 cell inclusions on 3D computer work stations, and then to export the animated models to a multimedia application for general use.
Participants: Faculty; Art- David Gillison; Biology- Thomas Jensen and Dick Rauh; Math and Computer Science- Robert Schneider.
Students: Art- Ryan Joseph, Gene Williams, Shawn Smith, Margaret Klinesmith; Math and Computer Science- Amaury Caminero, and Rudy Nivar.
LeeAnn Pomplas-Bruening, New Media Lab, Graduate Center, CUNY
The Lost Museum Web site presents a virtual 3D re-creation of P. T. Barnum's American Museum circa 1865 -- the pre-eminent popular cultural institution of mid-nineteenth century America. Using the distinctive attributes of new media to revisualize the past, The Lost Museum, created by the Center for Media & Learning/American Social History Project, combines scholarly research, a provocative historical puzzle, spatial investigation, and the interactivity of the digital medium to recreate and explore a lost place. The Lost Museum is made up of a digital 3D reconstruction of the American Museum, based on the existing historical record of descriptions and illustrations, and an Archive of primary and secondary source materials. The Archive provides historical perspective on relevant themes via a range of primary and secondary documents that link the past with the present and the Museum's details with larger themes in American history.
Ioannis Stamos, Computer Science, Hunter College, CUNY
Ioannis Stamos is working in the areas of Computer Vision and Computer Graphics. This research, Reconstruction of Photorealistic 3D Models in Urban Environments, is in the broad area of photorealistic 3D model acquisition and the utilization of dense range 3D data. He has been working on range image segmentation, 3D modeling and range to image registration algorithms. This research has 2 components. The first is a method for using laser methods for 3D CAD models from range data. The second part extends these methods to create geometric and photometric correct models of large outdoor structures (buildings).
Chair / Comment: Stuart Ewen, Chair and Professor, Dept. of Film and Media, Hunter College, CUNY and professor in the Ph.D. programs in History and Sociology at the CUNY Graduate Center.
Stuart Ewen is a social critic and author of numerous books including PR!: A Social History of Spin, Captains of Consciousness: Advertising and the Social Roots of the Consumer Culture and All Consuming Images: The Politics of Style in Contemporary Culture, which provided the foundation for Bill Moyers' Award-winning PBS series, "The Public Mind." Ewen's autobiographical reverie, "Memoirs of a Commodity Fetishist," is featured as the "Scholarly Milestone Essay" in the journal, Mass Communication and Society, in the Winter 2000/2001 edition. Ewen lectures frequently at major universities, museums, art centers and public forums in the United States and internationally.
Adrianne Wortzel, Art and Advertising, NYC Technical College, CUNY
Presented in the exhibition DATA DYNAMICS - Internet Artworks Online and at The Whitney Museum of American Art, March 22 - June 10, 2001.
Adrianne Wortzel's Camouflage Town creates a theatrical scenario for a robot named Kiru that lived in the Museum space and interacts with visitors. The robot commented on its environment and transmits video images to monitors. It was remotely controlled by visitors through a computer and plays the role of a "cultural curmudgeon," contextualizing the exhibition in terms of mapping physical/virtual space and physical/virtual identity. The robot's personality reflects its ability to be each visitor's avatar/alter ego, and his comments play on our willingness and capabilities to interact with a digital machine/character.
David Smith, Entertainment Technology, NYC Technical College, CUNY
"Sinfonia" is a stand alone live performance instrument capable of following a conductor's tempo and subtle musical interpretation throughout a live performance.
Suitable for opera, musical theater, ballet, and productions that demand precise coordination and expert sound design, it can be used as a stand-alone instrument or in ensemble with live instrumental musicians. It's size and versatility help overcome many problems caused by budget and space restrictions. Research in this technology has occurred over the last fifteen years, and continues, with the goal of creating a new hyper-instrument for the Twenty-first century. A short demonstration/performance and discussion will highlight the strengths and discuss future implementations.
Andrea Polli, Film and Media, Hunter College, CUNY
Intuitive Ocusonics is an interactive performance process developed by Andrea Polli in which voluntary and involuntary eye movements create a visual and aural landscape. Intuitive Ocusonics melds visual and aural information through high end data transfer and eye-tracking technology. It concretizes the thought process, invading and amplifying subtle movements of the eye in real time through sound and image, examining the search for meaning through a biological lens.
Artificial Life is an emerging discipline that bridges the computational and biological sciences. In this context, we have created realistic virtual worlds inhabited by "artificial animals". Our lifelike synthetic fauna possess biomechanically simulated bodies, sensors, and brains with motor, perception, and behavior centers. Artificial animals - including, of course, artificial humans - are self-animating characters that dramatically advance the state of the art of computer-generated imagery for use in movies and interactive games. Moreover, as biomimetic autonomous agents situated in physics-based virtual worlds, artificial humans and other animals also foster a computationally oriented understanding of biological information processing, including vision, learning, and cognition. A multimedia presentation will render the technical content accessible to all.
Demetri Terzopoulos, Professor of Computer Science and Mathematics Courant Institute New York University
Demetri Terzopoulos holds the Lucy and Henry Moses Professorship in the Sciences at New York University and is Professor of Computer Science and Mathematics at NYU's Courant Institute. He graduated from McGill University and earned the PhD in Computer Science from the Massachusetts Institute of Technology (MIT). His published work comprises hundreds of research papers and several volumes in computer graphics, computer vision, medical imaging, computer-aided design, artificial intelligence, and artificial life.